Alright, sorry to keep blowing up the thread, but i spent last night troubleshooting and in GZDOOM 4.5 there's no issue. As soon as I switch to 4.6, 4.61, or 4.7.1 I get invisible chaingunners but only with the Neural upscale sprites.
JeremiahW037
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I did a little bit of digging since i posted and It seems to be some sort of issue when running Wadsmoosh 1.3 with the NeuralUpscale2x_v1.0 mod. If i disable the Neural upscale everything works as it should. Best i can tell only the Chaingunner has issues, but all looks normal to me when I start digging around in the actual sprite folder. Maybe something to do with the Filter naming?