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JeremiahW037

5
Posts
A member registered Mar 26, 2022

Recent community posts

Alright, sorry to keep blowing up the thread, but i spent last night troubleshooting and in GZDOOM 4.5 there's no issue.  As soon as I switch to 4.6, 4.61, or 4.7.1 I get invisible chaingunners but only with the Neural upscale sprites.

GZDOOM log file

(2 edits)

I did a little bit of digging since i posted and It seems to be some sort of issue when running Wadsmoosh 1.3 with the NeuralUpscale2x_v1.0 mod.  If i disable the Neural upscale everything works as it should.  Best i can tell only the Chaingunner has issues, but all looks normal to me when I start digging around in the actual sprite folder.  Maybe something to do with the Filter naming?


If I leave my load order unchanged and I switch to Doom2.wad the chaingunners appear normal.  Only Doom_Complete gives me invisible chaingunners.

After compiling a Doom_complete.pk3 my chaingunners are invisible when firing.  I tried many different combinations of brightmaps and mods and it seems to only be a problem when using the Wadsmooshed PK3.  Anything you've seen before?